Esports Tournament Software

Running esports tournaments is deceptively complex. Mainline's tournament software makes the process seamless, straightforward, and — dare we say it — fun.

Team management. Student authentication for colleges and universities. Sponsorship-ready. Legal compliance. True white-label. Myriad formats. Leagues. (Leagues of leagues.) Our software has you covered.

 

Manage

White-glove service on a
white-glove platform

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Mainline is the creator of Hydra — innovative software designed for esports tournaments — and we are dedicated to hosting, administering, and managing esports events and leagues

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Monetize

A modern approach
to sponsorship and revenue

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Our independent platform provides university administrators and TOs with new revenue streams and inventory giving schools the ability to fund program growth through brand partnerships

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Market

Build your esports community
with easy-to-use features

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Give the players, teams, organizers, and administrators control of their experience to increase awareness, improve engagement and quality of life, and grow your esports community

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Key Features

Key Features

Student Verification

Verifies student status using their ID/UIN/.edu accounts

Sponsorship Focused

Quick and easy sponsorship branding for an event

Flexible Profiles

Individual and team profiles for hands-off control

Multiple Formats

Custom tournament structures for you and your players

Versatile Scoring

Designed to handle all possible outcomes and formats

Match Chat

Easy communication between competitors with built-in chat

Who is it for?

For Players

  • Easy tournament sign-up and student verification
  • Automated tournament notifications
  • Accept invites, join and leave teams, and

For Teams

  • Seamless team management with roles and permissions
  • Individual, team, and organization profiles for hands-off control
  • Invitations for teams and organizations

For Organizers

  • Designed to handle all possible match outcomes and tournament formats
  • Match administration, overrides, and round progression
  • Total control over tournament registration and match times

For Administrations

  • Roadmap to Revenue: Built with sponsorships and revenue in mind
  • Structure your tournaments in the way that works best for your community
  • GDPR and CCPA ready!

Partners

Our Partners

 
 

We love our partners.

We love that we get the privilege of working with amazing organizations, brands, and entities, some of which you see above. But one of the best clients we don't have might be you!

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Press

Big 12 Conference, Learfield IMG College Unveil First-Ever Madden NFL 20 Esports Competition for 10 Member Schools

Big 12 Madden Summer Challenge 2020
Client

Big 12 Conference

This is a great opportunity to engage in an emerging space on a Conference-wide level. This opportunity is a unique way to provide original content from within a competitive environment during these challenging times. We appreciate the collaborative efforts that have made this first-of-its-kind Big 12 Championship tournament possible.

Big 12 Commissioner Bob Bowlsby

University of Alabama Publishes Esports Website for Students

University of Alabama Madded Esports Series
Client

University of Alabama

We’re excited to be partnering with Mainline, the University of Alabama esports community and Dell Technologies to provide this opportunity to bring students together for the Summer Challenge Tournament. We look forward to doing more of these type of events in the future and hopefully include on-campus events.

Jim Carabin, Crimson Tide Sports Marketing Vice President and General Manager

ESPN Collegiate Esports Championship

ESPN's Collegiate Esports Championship
  • May 10-12, 2019
  • Overwatch, Hearthstone, Heroes of the Storm, StarCraft II, Street Fighter 5
  • 22 national universities
  • Over 50,000 attendees at Comicpalooza; 1.1 million Twitch viewers

In collaboration with ESPN, Mainline hosted the inaugural ESPN Collegiate Esports Championship running matches across multiple game titles. Over five months, more than 800 teams from hundreds of schools competed to qualify for the LAN event at Comicpalooza.

In the end, the weekend appears to have been a success for both collegiate esports and ESPN. With an extremely successful first broadcast, the company staked its unquestioned leadership in a promising industry still in its infancy.

Carlos Brandon, Houston Press

Clutch Gaming / Bilibili Gaming Show Match

Clutch Gaming / Bilibili Gaming Show Match
  • Oct. 8, 2018
  • League of Legends
  • Clutch Gaming, NALCS vs. BLG Gaming, LPL
  • 1 million+ streams on Bilibili and Twitch combined

LCS professional team Clutch Gaming competed against LPL team Bilibili Gaming in a friendly international show match, including special guest Daryl Morey, GM of the Houston Rockets.

(Clutch Gaming) has entered into a new partnership with Chinese team Bilibili Gaming. … Although financial terms and future details of the agreement were not disclosed, the two teams marked the occasion with an exhibition match – the first ever to be officially sanctioned by League of Legends publisher Riot Games. … All games were broadcast on both U.S. and Chinese streaming platforms...

Graham Ashton, Esports Observer

The Bottom Line:
We want to help you

Absolutely no pressure. No hard sell. Let's get together and see if we can help you grow your esports programs and tournaments.