Esports Tournament Software

Running esports tournaments is deceptively complex. Hydra, our white-label esports tournament software, makes the process seamless, straightforward, and — dare we say it — fun.

Team management. Student authentication for colleges and universities. Sponsorship-ready. Legal compliance. True white-label. Myriad formats. Leagues. (Leagues of leagues.) Our software has you covered.

 

Manage

White-glove service on a
white-glove platform

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Mainline is the creator of Hydra — innovative software designed for esports tournaments — and we are dedicated to hosting, administering, and managing esports events and leagues

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Monetize

A modern approach
to sponsorship and revenue

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Our independent platform provides university administrators and TOs with new revenue streams and inventory giving schools the ability to fund program growth through brand partnerships

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Market

Build your esports community
with easy-to-use features

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Give the players, teams, organizers, and administrators control of their experience to increase awareness, improve engagement and quality of life, and grow your esports community

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Key Features

Key Features of Hydra

Student Verification

Verifies student status using their ID/UIN/.edu accounts

Sponsorship Focused

Quick and easy sponsorship branding for an event

Focused Profiles

Individual and team profiles for hands-off control

Multiple Formats

Custom tournament structures for you and your players

Versatile Scoring

Designed to handle all possible outcomes and formats

Match Chat

Easy communication between competitors with built-in chat

Who is Hydra for?

For Players

  • Easy tournament sign-up and student verification
  • Automated tournament notifications
  • Accept invites, join and leave teams, and

For Teams

  • Seamless team management with roles and permissions
  • Individual, team, and organization profiles for hands-off control
  • Invitations for teams and organizations

For Organizers

  • Designed to handle all possible match outcomes and tournament formats
  • Match administration, overrides, and round progression
  • Total control over tournament registration and match times

For Administrations

  • Roadmap to Revenue: Built with sponsorships and revenue in mind
  • Structure your tournaments in the way that works best for your community
  • GDPR and CCPA ready!
Case Study
While (we) could continue to use other tournament providers, none currently offer the level of white-labeling, integration, and administration that Mainline can offer. This makes it worth the investment.

A Conversation with
Pat Coyle

Chief Revenue Officer
Texas A&M University

What was the process like when working with Mainline?

Mainline made it as easy as possible for [Texas A&M] to identify and validate the need for an internal esports tournament platform. Mainline ran the entire process for [Texas A&M] from onboarding, buildout, title selection, and administration of our tournament. It was also an important plus that Mainline was able to integrate seamlessly into [Texas A&M’s] UIN (student ID system) to validate that those playing were indeed students at Texas A&M. Mainline made the setup process as easy as possible.

How has esports grown?

While the club team at A&M is continuing to grow, it was an eye-opener for [Texas A&M] to see 33 teams register in just over 2 weeks for a Rocket League tournament that did not include prize pools but rather experiences. Texas A&M is excited to get behind its esports club and help it grow.

What makes the platform successful to you?

The fact that it looks like it’s [Texas A&M’s] and we have control over game titles, sponsors, and administration. The customization is very important for growing our program and integrating brands into the experience. In addition to the number of teams that registered, it was also important to see sponsors get onboard with our first-ever tournament.

Can you live without the program?

While Texas A&M could continue to use other tournament providers, none currently offer the level of white-labeling, integration, and administration that Mainline can offer. This makes it worth the investment because it enables Texas A&M to keep control. There are other free platforms out there. However, they do not integrate into our system and give us the flexibility we need. Efficiency and pricing make Mainline attractive.

How do the students like it?

Mainline’s software is intuitive and simple. [Texas A&M] hopes to empower our esports club team to manage the technology themselves as part of the process of being in the club. As Mainline’s collegiate clout continues to grow, Texas A&M hopes to grow with it.

What does the school think of esports now?

[Texas A&M] has recognized the growth in esports over the last few years and as such, [Texas A&M] recognizes that there needs to be support and controls in place for the club team in order to take them to the next level of collegiate esports. This is where Mainline’s technology, experience, and partnerships really come into play.

How do you see our platform serving as a springboard for esports at Texas A&M?

Next steps, build annual (seasonal) leagues that students pay to play and grow opportunities for sponsorships. [Texas A&M] is hoping that this starts to put some continuity into the esports scene at the university.

Is there anything else you’d like to add?

With IP rights being so important in the space, it is important to partner with someone like Mainline to guide Texas A&M through that tricky road.

Would you work with Mainline again?

100%.

Let Us Help

The Bottom Line: We want to help you

Absolutely no pressure. No hard sell. Let's get together and see if we can help you grow your esports programs and tournaments.