We love our partners.
We love that we get the privilege of working with amazing organizations, brands, and entities, some of which you see above. But one of the best clients we don't have might be you!
Esports Tournament Platform
Esports Tournament Software
Team management. Student authentication for colleges and universities. Sponsorship-ready. Legal compliance. True white-label. Myriad formats. Leagues. (Leagues of leagues.) Our software has you covered.
Mainline is the creator of Hydra — innovative software designed for esports tournaments — and we are dedicated to hosting, administering, and managing esports events and leagues
Request a DemoOur independent platform provides university administrators and TOs with new revenue streams and inventory giving schools the ability to fund program growth through brand partnerships
Find Out HowGive the players, teams, organizers, and administrators control of their experience to increase awareness, improve engagement and quality of life, and grow your esports community
Get StartedKey Features
Verifies student status using their ID/UIN/.edu accounts
Quick and easy sponsorship branding for an event
Individual and team profiles for hands-off control
Custom tournament structures for you and your players
Designed to handle all possible outcomes and formats
Easy communication between competitors with built-in chat
Who is it for?
Partners
We love that we get the privilege of working with amazing organizations, brands, and entities, some of which you see above. But one of the best clients we don't have might be you!
The MAAC is proud to welcome Mainline as a partner to our esports platform. We look forward to continuing to grow our esports presence and provide a memorable experience for our student-athletes. Mainline’s platform development and management will be integral this upcoming year as we look to provide a steady stream of up-to-date information on competition throughout the regular season.
MAAC Commissioner Rich Ensor
In collaboration with ESPN, Mainline hosted the inaugural ESPN Collegiate Esports Championship running matches across multiple game titles. Over five months, more than 800 teams from hundreds of schools competed to qualify for the LAN event at Comicpalooza.
In the end, the weekend appears to have been a success for both collegiate esports and ESPN. With an extremely successful first broadcast, the company staked its unquestioned leadership in a promising industry still in its infancy.
Carlos Brandon, Houston Press
Throughout its existence, PUBGOnline was the first and largest competitive pro league for PlayerUnknown’s Battlegrounds (PUBG). It featured a multi-tiered competitive landscape allowing beginners, amateurs, and professionals to participate in weekly matches across multiple regions, embracing a path-to-pro ethos.
As a tournament organizer and broadcast partner, Mainline has exampled punctuality, integrity, and fairness throughout each of their hosted events and communities. I’ve also been impressed by their ability to adapt and succeed while the esports space has changed aggressively in the past two years.
Danan Flander, General Manager of the Golden Guardians
Absolutely no pressure. No hard sell. Let's get together and see if we can help you grow your esports programs and tournaments.