Esports Events and Tournaments

Global Events for a Virtual World

Mainline partners with organizations across the globe to plan, set up, and execute successful esports events in both physical and virtual environments. We manage the process from start to finish, ensuring our clients see high engagement and increased brand awareness.

Social distancing? Check out our 100% from home, remote event organization and broadcasting capabilities.

Services

Tournament Planning and Administration
Tournament planning and execution is complex as it requires many moving parts to ensure everything goes according to plan. Mainline has facilitated tournaments for tens of thousands of teams for some of the biggest gaming entities in the world and we are passionate about making sure your event goes off without a hitch. Our team of trained tournament organizers will walk you through the process and will handle everything from start to finish.
Broadcast Services
Mainline understands the power of community and works to bring your event to life to ensure you see high participation and engagement. Our broadcast support is wide-ranging and includes services like live motion graphics, audio balancing and mixing, video playback, replays, and observation capabilities.
Creative Services and Content Production
Engaging content and creative assets are key ingredients for a successful experience as they play an important role in increasing brand awareness and event engagement. Mainline will work closely with your team to create an event that looks cohesive across all platforms and marketing channels and is engaging to your target audience.
Mainline Tournament Software
Mainline’s software is a worldwide esports tournament technology, specializing in hosting, administering, and managing competitive, community-focused esports events and tournaments. Mainline’s branded esports tournament platform enables organizations to manage, monetize, and market their esports programs through a licensed, white-labeled technology.

Our experienced production team is ready to help you plan, launch, and execute your next event. Reach out to us today and we’ll be in touch within 24 hours.

Case Studies

Case Studies

The META

The META
  • Jan. 2019 – Jan. 2020
  • All major esports competitions and game titles
  • Sebastian Park, Malik Forte, Jason “Alchemister” Baker
  • Houston Market OTA

Written, directed, produced, and starring Mainline’s own talent, The META was on OTA television show in the Houston market simultaneously streamed to Twitch that covered all things competitive gaming.

Watch some clips below!

PAX South: Main Stage 2020

  • Jan. 17-19, 2020
  • Fortnite, Overwatch
  • Houston Outlaws, DrLupo, One_Shot_Gurl, Lachlan
  • PAX South live audience; streamed on Twitch for three days

Staff from Mainline was contracted by PAX South to help with stage administration, talent wrangling, general troubleshooting, and LAN-to-Stage issues.

Clutch Gaming / Bilibili Gaming Show Match

Clutch Gaming / Bilibili Gaming Show Match
  • Oct. 8, 2018
  • League of Legends
  • Clutch Gaming, NALCS vs. BLG Gaming, LPL
  • 1 million+ streams on Bilibili and Twitch combined

LCS professional team Clutch Gaming competed against LPL team Bilibili Gaming in a friendly international show match, including special guest Daryl Morey, GM of the Houston Rockets.

(Clutch Gaming) has entered into a new partnership with Chinese team Bilibili Gaming. … Although financial terms and future details of the agreement were not disclosed, the two teams marked the occasion with an exhibition match – the first ever to be officially sanctioned by League of Legends publisher Riot Games. … All games were broadcast on both U.S. and Chinese streaming platforms...

Graham Ashton, Esports Observer

Rick Fox’s Champions For Charity: NBA All-Star Game

Rick Fox’s Champions For Charity: NBA All-Star Game
  • Feb. 12-15, 2020
  • NBA 2K 20
  • Rick Fox, Muggsy Bogues, Buddy Hield, Robert Horry
  • 12,000 concurrent viewers on Twitch; $125,000 raised

Rick Fox had a charity event for the Bahamas Relief Fund. The event was live streamed for three days and included many high profile basketball players, new and old.

The Bottom Line:
We want to help you

Absolutely no pressure. No hard sell. Let's get together and see if we can help you grow your esports programs and tournaments.