Esports Events and Tournaments

Global Events for a Virtual World

Mainline partners with organizations across the globe to plan, set up, and execute successful esports events in both physical and virtual environments. We manage the process from start to finish, ensuring our clients see high engagement and increased brand awareness.

Social distancing? Check out our 100% from home, remote event organization and broadcasting capabilities.

Services

Tournament Planning and Administration
Tournament planning and execution is complex as it requires many moving parts to ensure everything goes according to plan. Mainline has facilitated tournaments for tens of thousands of teams for some of the biggest gaming entities in the world and we are passionate about making sure your event goes off without a hitch. Our team of trained tournament organizers will walk you through the process and will handle everything from start to finish.
Broadcast Services
Mainline understands the power of community and works to bring your event to life to ensure you see high participation and engagement. Our broadcast support is wide-ranging and includes services like live motion graphics, audio balancing and mixing, video playback, replays, and observation capabilities.
Creative Services and Content Production
Engaging content and creative assets are key ingredients for a successful experience as they play an important role in increasing brand awareness and event engagement. Mainline will work closely with your team to create an event that looks cohesive across all platforms and marketing channels and is engaging to your target audience.
Mainline Tournament Software
Mainline’s software is a worldwide esports tournament technology, specializing in hosting, administering, and managing competitive, community-focused esports events and tournaments. Mainline’s branded esports tournament platform enables organizations to manage, monetize, and market their esports programs through a licensed, white-labeled technology.

Our experienced production team is ready to help you plan, launch, and execute your next event. Reach out to us today and we’ll be in touch within 24 hours.

Case Studies

Case Studies

Clutch Gaming Academy Weekly Games

  • Jan. – Feb. 2019
  • League of Legends
  • Clutch Gaming Academy vs. LCS Academy Teams
  • 1000+ concurrent Twitch viewers per week

Riot Games allowed their League of Legends Academy teams to run their own streams. In turn, Mainline worked with Clutch Gaming’s Academy team to product high-quality weekly streams for their matches. Classed by Riot as an “A-tier” stream.

Mainline is the premier esports event group in the Houston area. In a sea of bad actors popping up, Mainline maintains the combination of pure passion for esports and high-level professionalism you would want to succeed in our space.

Sebastian Park, Vice President of Esports, Clutch Gaming/Houston Rockets

PAX South: Main Stage 2020

  • Jan. 17-19, 2020
  • Fortnite, Overwatch
  • Houston Outlaws, DrLupo, One_Shot_Gurl, Lachlan
  • PAX South live audience; streamed on Twitch for three days

Staff from Mainline was contracted by PAX South to help with stage administration, talent wrangling, general troubleshooting, and LAN-to-Stage issues.

PUBGOnline

PUBGOnline
  • June 2017 - Nov 2018
  • PlayerUnknown’s Battlegrounds
  • 62,000 registered players; 12,000 registered teams
  • Over 3 million views on Twitch; 74,000 Discord Members

Throughout its existence, PUBGOnline was the first and largest competitive pro league for PlayerUnknown’s Battlegrounds (PUBG). It featured a multi-tiered competitive landscape allowing beginners, amateurs, and professionals to participate in weekly matches across multiple regions, embracing a path-to-pro ethos.

As a tournament organizer and broadcast partner, Mainline has exampled punctuality, integrity, and fairness throughout each of their hosted events and communities. I’ve also been impressed by their ability to adapt and succeed while the esports space has changed aggressively in the past two years.

Danan Flander, General Manager of the Golden Guardians

ESPN Collegiate Esports Championship

ESPN's Collegiate Esports Championship
  • May 10-12, 2019
  • Overwatch, Hearthstone, Heroes of the Storm, StarCraft II, Street Fighter 5
  • 22 national universities
  • Over 50,000 attendees at Comicpalooza; 1.1 million Twitch viewers

In collaboration with ESPN, Mainline hosted the inaugural ESPN Collegiate Esports Championship running matches across multiple game titles. Over five months, more than 800 teams from hundreds of schools competed to qualify for the LAN event at Comicpalooza.

In the end, the weekend appears to have been a success for both collegiate esports and ESPN. With an extremely successful first broadcast, the company staked its unquestioned leadership in a promising industry still in its infancy.

Carlos Brandon, Houston Press

The Bottom Line:
We want to help you

Absolutely no pressure. No hard sell. Let's get together and see if we can help you grow your esports programs and tournaments.