Esports Events and Tournaments

Global Events for a Virtual World

Mainline partners with organizations across the globe to plan, set up, and execute successful esports events in both physical and virtual environments. We manage the process from start to finish, ensuring our clients see high engagement and increased brand awareness.

Social distancing? Check out our 100% from home, remote event organization and broadcasting capabilities.

Services

Tournament Planning and Administration
Tournament planning and execution is complex as it requires many moving parts to ensure everything goes according to plan. Mainline has facilitated tournaments for tens of thousands of teams for some of the biggest gaming entities in the world and we are passionate about making sure your event goes off without a hitch. Our team of trained tournament organizers will walk you through the process and will handle everything from start to finish.
Broadcast Services
Mainline understands the power of community and works to bring your event to life to ensure you see high participation and engagement. Our broadcast support is wide-ranging and includes services like live motion graphics, audio balancing and mixing, video playback, replays, and observation capabilities.
Creative Services and Content Production
Engaging content and creative assets are key ingredients for a successful experience as they play an important role in increasing brand awareness and event engagement. Mainline will work closely with your team to create an event that looks cohesive across all platforms and marketing channels and is engaging to your target audience.
Mainline Tournament Software
Mainline’s software is a worldwide esports tournament technology, specializing in hosting, administering, and managing competitive, community-focused esports events and tournaments. Mainline’s branded esports tournament platform enables organizations to manage, monetize, and market their esports programs through a licensed, white-labeled technology.

Our experienced production team is ready to help you plan, launch, and execute your next event. Reach out to us today and we’ll be in touch within 24 hours.

Case Studies

Case Studies

PUBGOnline

PUBGOnline
  • June 2017 - Nov 2018
  • PlayerUnknown’s Battlegrounds
  • 62,000 registered players; 12,000 registered teams
  • Over 3 million views on Twitch; 74,000 Discord Members

Throughout its existence, PUBGOnline was the first and largest competitive pro league for PlayerUnknown’s Battlegrounds (PUBG). It featured a multi-tiered competitive landscape allowing beginners, amateurs, and professionals to participate in weekly matches across multiple regions, embracing a path-to-pro ethos.

As a tournament organizer and broadcast partner, Mainline has exampled punctuality, integrity, and fairness throughout each of their hosted events and communities. I’ve also been impressed by their ability to adapt and succeed while the esports space has changed aggressively in the past two years.

Danan Flander, General Manager of the Golden Guardians

Clutch Gaming / Bilibili Gaming Show Match

Clutch Gaming / Bilibili Gaming Show Match
  • Oct. 8, 2018
  • League of Legends
  • Clutch Gaming, NALCS vs. BLG Gaming, LPL
  • 1 million+ streams on Bilibili and Twitch combined

LCS professional team Clutch Gaming competed against LPL team Bilibili Gaming in a friendly international show match, including special guest Daryl Morey, GM of the Houston Rockets.

(Clutch Gaming) has entered into a new partnership with Chinese team Bilibili Gaming. … Although financial terms and future details of the agreement were not disclosed, the two teams marked the occasion with an exhibition match – the first ever to be officially sanctioned by League of Legends publisher Riot Games. … All games were broadcast on both U.S. and Chinese streaming platforms...

Graham Ashton, Esports Observer

ESPN Collegiate Esports Championship

ESPN's Collegiate Esports Championship
  • May 10-12, 2019
  • Overwatch, Hearthstone, Heroes of the Storm, StarCraft II, Street Fighter 5
  • 22 national universities
  • Over 50,000 attendees at Comicpalooza; 1.1 million Twitch viewers

In collaboration with ESPN, Mainline hosted the inaugural ESPN Collegiate Esports Championship running matches across multiple game titles. Over five months, more than 800 teams from hundreds of schools competed to qualify for the LAN event at Comicpalooza.

In the end, the weekend appears to have been a success for both collegiate esports and ESPN. With an extremely successful first broadcast, the company staked its unquestioned leadership in a promising industry still in its infancy.

Carlos Brandon, Houston Press

Standoff 2019

Smash Standoff 2019
  • Aug. 30 – Sept. 1, 2019
  • Super Smash Bros. Ultimate
  • 300+ competitors
  • Over 650,000 views on YouTube

Standoff 2019 was Houston’s inaugural premier major Super Smash Bros. Ultimate LAN tournament, with pros gathered from all across North America.

#standoff2019 was SO much fun. I’ve been feeling burnt out from traveling but both the tournament and hanging out with the Texas scene were very refreshing. The venue was fantastic too, serving out food throughout the day. Thank you @remossb for the opportunity! See ya Texas!

@yetiyana, Smash Streamer

The Bottom Line:
We want to help you

Absolutely no pressure. No hard sell. Let's get together and see if we can help you grow your esports programs and tournaments.