Esports Events and Tournaments
Global Events for a Virtual World
Mainline partners with organizations across the globe to plan, set up, and execute successful esports events in both physical and virtual environments. We manage the process from start to finish, ensuring our clients see high engagement and increased brand awareness.
Our experienced production team is ready to help you plan, launch, and execute your next event. Reach out to us today and we’ll be in touch within 24 hours.
Throughout its existence, PUBGOnline was the first and largest competitive pro league for PlayerUnknown’s Battlegrounds (PUBG). It featured a multi-tiered competitive landscape allowing beginners, amateurs, and professionals to participate in weekly matches across multiple regions, embracing a path-to-pro ethos.
As a tournament organizer and broadcast partner, Mainline has exampled punctuality, integrity, and fairness throughout each of their hosted events and communities. I’ve also been impressed by their ability to adapt and succeed while the esports space has changed aggressively in the past two years.Danan Flander, General Manager of the Golden Guardians
Clutch Gaming / Bilibili Gaming Show Match
LCS professional team Clutch Gaming competed against LPL team Bilibili Gaming in a friendly international show match, including special guest Daryl Morey, GM of the Houston Rockets.
(Clutch Gaming) has entered into a new partnership with Chinese team Bilibili Gaming. … Although financial terms and future details of the agreement were not disclosed, the two teams marked the occasion with an exhibition match – the first ever to be officially sanctioned by League of Legends publisher Riot Games. … All games were broadcast on both U.S. and Chinese streaming platforms...Graham Ashton, Esports Observer
ESPN Collegiate Esports Championship
In collaboration with ESPN, Mainline hosted the inaugural ESPN Collegiate Esports Championship running matches across multiple game titles. Over five months, more than 800 teams from hundreds of schools competed to qualify for the LAN event at Comicpalooza.
In the end, the weekend appears to have been a success for both collegiate esports and ESPN. With an extremely successful first broadcast, the company staked its unquestioned leadership in a promising industry still in its infancy.Carlos Brandon, Houston Press
Standoff 2019 was Houston’s inaugural premier major Super Smash Bros. Ultimate LAN tournament, with pros gathered from all across North America.
#standoff2019 was SO much fun. I’ve been feeling burnt out from traveling but both the tournament and hanging out with the Texas scene were very refreshing. The venue was fantastic too, serving out food throughout the day. Thank you @remossb for the opportunity! See ya Texas!@yetiyana, Smash Streamer
The Bottom Line:
We want to help you
Absolutely no pressure. No hard sell. Let's get together and see if we can help you grow your esports programs and tournaments.