Esports Events and Tournaments

Global Events for a Virtual World

Mainline partners with organizations across the globe to plan, set up, and execute successful esports events in both physical and virtual environments. We manage the process from start to finish, ensuring our clients see high engagement and increased brand awareness.

Social distancing? Check out our 100% from home, remote event organization and broadcasting capabilities.

Services

Tournament Planning and Administration
Tournament planning and execution is complex as it requires many moving parts to ensure everything goes according to plan. Mainline has facilitated tournaments for tens of thousands of teams for some of the biggest gaming entities in the world and we are passionate about making sure your event goes off without a hitch. Our team of trained tournament organizers will walk you through the process and will handle everything from start to finish.
Broadcast Services
Mainline understands the power of community and works to bring your event to life to ensure you see high participation and engagement. Our broadcast support is wide-ranging and includes services like live motion graphics, audio balancing and mixing, video playback, replays, and observation capabilities.
Creative Services and Content Production
Engaging content and creative assets are key ingredients for a successful experience as they play an important role in increasing brand awareness and event engagement. Mainline will work closely with your team to create an event that looks cohesive across all platforms and marketing channels and is engaging to your target audience.
Mainline Tournament Software
Mainline’s software is a worldwide esports tournament technology, specializing in hosting, administering, and managing competitive, community-focused esports events and tournaments. Mainline’s branded esports tournament platform enables organizations to manage, monetize, and market their esports programs through a licensed, white-labeled technology.

Our experienced production team is ready to help you plan, launch, and execute your next event. Reach out to us today and we’ll be in touch within 24 hours.

Case Studies

Case Studies

ESPN Collegiate Esports Championship

ESPN's Collegiate Esports Championship
  • May 10-12, 2019
  • Overwatch, Hearthstone, Heroes of the Storm, StarCraft II, Street Fighter 5
  • 22 national universities
  • Over 50,000 attendees at Comicpalooza; 1.1 million Twitch viewers

In collaboration with ESPN, Mainline hosted the inaugural ESPN Collegiate Esports Championship running matches across multiple game titles. Over five months, more than 800 teams from hundreds of schools competed to qualify for the LAN event at Comicpalooza.

In the end, the weekend appears to have been a success for both collegiate esports and ESPN. With an extremely successful first broadcast, the company staked its unquestioned leadership in a promising industry still in its infancy.

Carlos Brandon, Houston Press

Rick Fox’s Champions For Charity: NBA All-Star Game

Rick Fox’s Champions For Charity: NBA All-Star Game
  • Feb. 12-15, 2020
  • NBA 2K 20
  • Rick Fox, Muggsy Bogues, Buddy Hield, Robert Horry
  • 12,000 concurrent viewers on Twitch; $125,000 raised

Rick Fox had a charity event for the Bahamas Relief Fund. The event was live streamed for three days and included many high profile basketball players, new and old.

The META

The META
  • Jan. 2019 – Jan. 2020
  • All major esports competitions and game titles
  • Sebastian Park, Malik Forte, Jason “Alchemister” Baker
  • Houston Market OTA

Written, directed, produced, and starring Mainline’s own talent, The META was on OTA television show in the Houston market simultaneously streamed to Twitch that covered all things competitive gaming.

Watch some clips below!

LIMG College

Big 12 Madden Summer Challenge 2020
  • Summer 2020
  • Madden, Smash Bros., NBA2K
  • All 10 Member Schools

Big 12 Conference, Learfield IMG College Unveil First-Ever Madden NFL 20 Esports Competition for 10 Member Schools

This is a great opportunity to engage in an emerging space on a Conference-wide level. This opportunity is a unique way to provide original content from within a competitive environment during these challenging times. We appreciate the collaborative efforts that have made this first-of-its-kind Big 12 Championship tournament possible.

Big 12 Commissioner Bob Bowlsby

The Bottom Line:
We want to help you

Absolutely no pressure. No hard sell. Let's get together and see if we can help you grow your esports programs and tournaments.