Online Esports Events and Virtual Events

Our online production team is ready to support your company meeting, virtual ceremony, online tournament, and more.

The current norms of social distancing, working from home, and sheltering in place has changed the way we engage with others by requiring us to connect online. Mainline understands the value of bringing people together and has moved its entire production capabilities to function remotely so that our clients and communities can continue to launch engaging events virtually, during these unprecedented times.

Capabilities

  • Graphic design/live motion graphics
  • Observation (game dependent)
  • Broadcast to multiple locations
  • Clean/Program feeds
  • In-home webcams/mics mixing
  • Mix-Minus and syncing
  • Replays
  • Video Playback
  • Sponsorship-requirement fulfillment
  • Remote troubleshooting

Remote Production Services

Mainline uses professional software that utilizes high-quality, low-latency codecs for remote A/V, remote SRT live character generating, pulling remote presentations/game, and even replays. Mainline can also build out custom graphics, scenes, and overlays depending on your needs.

Our experienced production team is ready to help you plan, launch, and execute your next online event. Reach out to us today and we’ll be in touch within 24 hours.

Case Studies

Case Studies

Rick Fox’s Champions For Charity: NBA All-Star Game

Rick Fox’s Champions For Charity: NBA All-Star Game
  • Feb. 12-15, 2020
  • NBA 2K 20
  • Rick Fox, Muggsy Bogues, Buddy Hield, Robert Horry
  • 12,000 concurrent viewers on Twitch; $125,000 raised

Rick Fox had a charity event for the Bahamas Relief Fund. The event was live streamed for three days and included many high profile basketball players, new and old.

Clutch Gaming Academy Weekly Games

  • Jan. – Feb. 2019
  • League of Legends
  • Clutch Gaming Academy vs. LCS Academy Teams
  • 1000+ concurrent Twitch viewers per week

Riot Games allowed their League of Legends Academy teams to run their own streams. In turn, Mainline worked with Clutch Gaming’s Academy team to product high-quality weekly streams for their matches. Classed by Riot as an “A-tier” stream.

Mainline is the premier esports event group in the Houston area. In a sea of bad actors popping up, Mainline maintains the combination of pure passion for esports and high-level professionalism you would want to succeed in our space.

Sebastian Park, Vice President of Esports, Clutch Gaming/Houston Rockets

Clutch Gaming / Bilibili Gaming Show Match

Clutch Gaming / Bilibili Gaming Show Match
  • Oct. 8, 2018
  • League of Legends
  • Clutch Gaming, NALCS vs. BLG Gaming, LPL
  • 1 million+ streams on Bilibili and Twitch combined

LCS professional team Clutch Gaming competed against LPL team Bilibili Gaming in a friendly international show match, including special guest Daryl Morey, GM of the Houston Rockets.

(Clutch Gaming) has entered into a new partnership with Chinese team Bilibili Gaming. … Although financial terms and future details of the agreement were not disclosed, the two teams marked the occasion with an exhibition match – the first ever to be officially sanctioned by League of Legends publisher Riot Games. … All games were broadcast on both U.S. and Chinese streaming platforms...

Graham Ashton, Esports Observer

ESPN Collegiate Esports Championship

ESPN's Collegiate Esports Championship
  • May 10-12, 2019
  • Overwatch, Hearthstone, Heroes of the Storm, StarCraft II, Street Fighter 5
  • 22 national universities
  • Over 50,000 attendees at Comicpalooza; 1.1 million Twitch viewers

In collaboration with ESPN, Mainline hosted the inaugural ESPN Collegiate Esports Championship running matches across multiple game titles. Over five months, more than 800 teams from hundreds of schools competed to qualify for the LAN event at Comicpalooza.

In the end, the weekend appears to have been a success for both collegiate esports and ESPN. With an extremely successful first broadcast, the company staked its unquestioned leadership in a promising industry still in its infancy.

Carlos Brandon, Houston Press

The Bottom Line:
We want to help you

Absolutely no pressure. No hard sell. Let's get together and see if we can help you grow your esports programs and tournaments.