Online Esports Events and Virtual Events

Our online production team is ready to support your company meeting, virtual ceremony, online tournament, and more.

The current norms of social distancing, working from home, and sheltering in place has changed the way we engage with others by requiring us to connect online. Mainline understands the value of bringing people together and has moved its entire production capabilities to function remotely so that our clients and communities can continue to launch engaging events virtually, during these unprecedented times.

Capabilities

  • Graphic design/live motion graphics
  • Observation (game dependent)
  • Broadcast to multiple locations
  • Clean/Program feeds
  • In-home webcams/mics mixing
  • Mix-Minus and syncing
  • Replays
  • Video Playback
  • Sponsorship-requirement fulfillment
  • Remote troubleshooting

Remote Production Services

Mainline uses professional software that utilizes high-quality, low-latency codecs for remote A/V, remote SRT live character generating, pulling remote presentations/game, and even replays. Mainline can also build out custom graphics, scenes, and overlays depending on your needs.

Our experienced production team is ready to help you plan, launch, and execute your next online event. Reach out to us today and we’ll be in touch within 24 hours.

Case Studies

Case Studies

PAX South: Main Stage 2020

  • Jan. 17-19, 2020
  • Fortnite, Overwatch
  • Houston Outlaws, DrLupo, One_Shot_Gurl, Lachlan
  • PAX South live audience; streamed on Twitch for three days

Staff from Mainline was contracted by PAX South to help with stage administration, talent wrangling, general troubleshooting, and LAN-to-Stage issues.

LIMG College

Big 12 Madden Summer Challenge 2020
  • Summer 2020
  • Madden, Smash Bros., NBA2K
  • All 10 Member Schools

Big 12 Conference, Learfield IMG College Unveil First-Ever Madden NFL 20 Esports Competition for 10 Member Schools

This is a great opportunity to engage in an emerging space on a Conference-wide level. This opportunity is a unique way to provide original content from within a competitive environment during these challenging times. We appreciate the collaborative efforts that have made this first-of-its-kind Big 12 Championship tournament possible.

Big 12 Commissioner Bob Bowlsby

ESPN Collegiate Esports Championship

ESPN's Collegiate Esports Championship
  • May 10-12, 2019
  • Overwatch, Hearthstone, Heroes of the Storm, StarCraft II, Street Fighter 5
  • 22 national universities
  • Over 50,000 attendees at Comicpalooza; 1.1 million Twitch viewers

In collaboration with ESPN, Mainline hosted the inaugural ESPN Collegiate Esports Championship running matches across multiple game titles. Over five months, more than 800 teams from hundreds of schools competed to qualify for the LAN event at Comicpalooza.

In the end, the weekend appears to have been a success for both collegiate esports and ESPN. With an extremely successful first broadcast, the company staked its unquestioned leadership in a promising industry still in its infancy.

Carlos Brandon, Houston Press

Clutch Gaming Academy Weekly Games

  • Jan. – Feb. 2019
  • League of Legends
  • Clutch Gaming Academy vs. LCS Academy Teams
  • 1000+ concurrent Twitch viewers per week

Riot Games allowed their League of Legends Academy teams to run their own streams. In turn, Mainline worked with Clutch Gaming’s Academy team to product high-quality weekly streams for their matches. Classed by Riot as an “A-tier” stream.

Mainline is the premier esports event group in the Houston area. In a sea of bad actors popping up, Mainline maintains the combination of pure passion for esports and high-level professionalism you would want to succeed in our space.

Sebastian Park, Vice President of Esports, Clutch Gaming/Houston Rockets

The Bottom Line:
We want to help you

Absolutely no pressure. No hard sell. Let's get together and see if we can help you grow your esports programs and tournaments.